![HoloLens and Unity tip #002 – Set your application icon and splash screen to beautify your app | AppzInside HoloLens and Unity tip #002 – Set your application icon and splash screen to beautify your app | AppzInside](http://www.appzinside.com/wp-content/uploads/2018/04/Capture.png)
HoloLens and Unity tip #002 – Set your application icon and splash screen to beautify your app | AppzInside
![I made a tool that allows you to quickly create icons from models/prefabs inside Unity - including post-processing and batch-editing 100's at once : r/Unity3D I made a tool that allows you to quickly create icons from models/prefabs inside Unity - including post-processing and batch-editing 100's at once : r/Unity3D](https://external-preview.redd.it/5uazvhgNdvNlMfQvxfUxmAZdI0tmDuN7o4rNVnDTfIo.png?width=640&crop=smart&format=pjpg&auto=webp&s=1ea52171000347869bd6ddd511559eb05d6ce74f)
I made a tool that allows you to quickly create icons from models/prefabs inside Unity - including post-processing and batch-editing 100's at once : r/Unity3D
![unity - Why does a script named "GameManager" have a ⚙️ icon instead of a #️⃣ icon in the project assets? - Game Development Stack Exchange unity - Why does a script named "GameManager" have a ⚙️ icon instead of a #️⃣ icon in the project assets? - Game Development Stack Exchange](https://i.stack.imgur.com/wUxqZ.png)
unity - Why does a script named "GameManager" have a ⚙️ icon instead of a #️⃣ icon in the project assets? - Game Development Stack Exchange
![customization - How to have custom script icons other than using "Assets/Gizmos" in Unity3D - Stack Overflow customization - How to have custom script icons other than using "Assets/Gizmos" in Unity3D - Stack Overflow](https://i.stack.imgur.com/JaTJ5.jpg)
customization - How to have custom script icons other than using "Assets/Gizmos" in Unity3D - Stack Overflow
![PSA: As of Unity 2020, auto-properties can now be edited in the inspector. Just add the [field:SerializeField] attribute to it. : r/Unity3D PSA: As of Unity 2020, auto-properties can now be edited in the inspector. Just add the [field:SerializeField] attribute to it. : r/Unity3D](https://i.redd.it/epimxufxk1m61.png)