![PBR BaseColor/Metallic to Vray (3.2) / Corona / Redshift / Arnold converter | Pbr, Corona, Converter PBR BaseColor/Metallic to Vray (3.2) / Corona / Redshift / Arnold converter | Pbr, Corona, Converter](https://i.pinimg.com/originals/f2/ce/3f/f2ce3fdcf3b58339d3610ab2765ceca1.jpg)
PBR BaseColor/Metallic to Vray (3.2) / Corona / Redshift / Arnold converter | Pbr, Corona, Converter
Map Output Selector nodes automatically display between Substance2 map and material node in the Slate Material Editor in 3ds Max | 3ds Max | Autodesk Knowledge Network
![Substance vs Maya Arnold Renderviewer, is it meant to look like that or have I done the texturing wrong? : r/Substance3D Substance vs Maya Arnold Renderviewer, is it meant to look like that or have I done the texturing wrong? : r/Substance3D](https://i.redd.it/substance-vs-maya-arnold-renderviewer-is-it-meant-to-look-v0-w2qzwy3kz17a1.png?width=2560&format=png&auto=webp&s=00291e54c509ee84fe83896bebf52f142e7fffc4)
Substance vs Maya Arnold Renderviewer, is it meant to look like that or have I done the texturing wrong? : r/Substance3D
![Substance vs Maya Arnold Renderviewer, is it meant to look like that or have I done the texturing wrong? : r/Substance3D Substance vs Maya Arnold Renderviewer, is it meant to look like that or have I done the texturing wrong? : r/Substance3D](https://i.redd.it/substance-vs-maya-arnold-renderviewer-is-it-meant-to-look-v0-x0h7oz3kz17a1.png?width=2542&format=png&auto=webp&s=edbc1f86062233e32a66c038aacfcf954fa76fcf)